
"If we knew what we were doing, it would not be called research, would it? Both highlight that the unknown is not a barrier but a defining characteristic of research.”
- Albert Einstein
In Game Description
Within the settlement of Mournfall the adventurers can clearly tell that those who reside within Lord Drach’s Fort are uneasy.
In the weeks following the first Bloom, strange flowers still cling to the edges of the treeline, pink-veined and pulsing, growing where no root should take hold. The dead do not rot. Some rise.
Reports speak of Bloomborn, walking corpses tangled in vine and moss. Thornbound, armored in bark and rotten flesh with spores hanging from them, have been seen patrolling deep forest paths. Their origin remains unclear, but one thing is certain: something ancient is growing.
Within the Fort’s walls, the Fire Elf Aris, has taken a personal interest. Beneath his lab’s canopy of drying herbs and dissected spores, he works day and night with the strange flower found within the research vault to understand the Garden's sickness. He's begun calling them “Verdant Dead” and he believes more are coming and that what has been seen is only a small taste of what the King of Pentacles garden has to offer.
Meanwhile, the emissaries of the Conclave of Berphaunt who have arrived recently. Cloaked in gold, speak of the High Arcanum, once the King of Scepters inner circle now turned to wraiths of forgotten magic and madness. One was sighted recently in Ezekyles enchanted hovel. The Conclave Special Investigator Mordred having secured as much of Ezekyle's books, tombs and artifacts has begun to dive into understanding these wraiths seemingly made up of a conglomerate of dead and ancient mages.
If Mournfall is to survive, its people must understand the threats before them, for there is no sword sharp enough to kill what one cannot comprehend.
Meanwhile the dome surrounding the fort town that the local band of Ice Elves known as the Cold Spears has begun to melt further. Cracks within the ice begin to show and grow by the day. More and more Ice Elves who were trapped outside the domes begin showing up in and around the settlement, there is an aura of reverence, anticipation and concern for what is to come next amongst them. Some speak of rumors that the Ice Dome around the capital and the seat of power for the Sylth Algor has fallen already. One must wonder then why these Ice Elves did not travel there first?
The coming days herald change, challenge and opportunity for those who call Mournfall home…
Out of Game Information
Welcome everyone to our second on site event of our 7th season!
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We have many exciting things planned for you at this coming event and hope you will jump in feet first.
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With that said, Please keep in mind your surroundings and play safely. We do have beavers dwelling around the land, be mindful.
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Darren’s Cottage: Players are not allowed there unless accompanied by Darren himself.
Boundaries: There are trail markers on the trees that mark the site boundaries. If you find water or a road, you’ve found a boundary.
Outhouse: We expect players and team members alike to keep them clean.
Do not dispose of anything into the outhouse other than Toilet paper and bodily waste. Feminine products are to be disposed of in the waste bin. Dispose of your camp waste personally within your own camp. Ignoring these rules will result in consequences.
Garbage: Anything you bring to site is expected to leave with you or be handled by you in some manner. We all want a clean play area. The Tavern Garbage bins are meant for Tavern use. The Outhouse Bin is for Feminine Waste Products Only. Your waste is yours to handle and not the teams. Plan to bring your garbage home.
Please burn burnables when possible. (ie paper plates, wood utensils)
Fire pits: You need approval from GM’s/Darren before construction.
Current Approved Fire Pit Locations:
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Town Center
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North Guard Camp
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NPC camp
Parking: Please Park with care. The road is used by other families that live in the area. Do not block the road. Also do not block the trails that lead into the land.
The Parking area can fit roughly 20+ vehicles. Please do not block the back half of the parking area.
Road Safety: The roads leading up to the site have the high potential for deer crossing. Please drive with care and keep an eye on the sides of the road for deer signs.
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Cell Reception: As we are in the woodlands of Quebec, reception is not an option. For directions, we suggest saving them to your phone, to access it without data. This also means you will not have digital access while at log. Please prepare properly and have everything in order before attending the event.
Tent Rental: For those of you without lodging, we have an offer for those looking to rent a tent for the weekend. An 8 Person tent for $30. It will be your responsibility to maintain the integrity of the tent while in your care. Setup and teardown will be in your hands. Rented items are to be returned to NPC camp at the end of every event. To Inquire, Please email logistics@mournfall.com.
Event NPC Opportunities: We will need some in camp assistance. If you are interested in helping, we are looking for people to help with costuming and Make-up.
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Marshalling: If this is your first game of 2025, you are required to have your weapons and armour marshalled before game start. Please check your tags for expiry.
Rulebook Updates
Tags will be rewritten as needed, please email logistics with photos of your tags to be replaced.
Locks will state external or internal on the tag.
Legendary items will be written with a due date. Effective creation date will be set as the rule change: May 2023. Expiry will be based off this date.
Waiver
If you have not already, read and sign our waiver before attending a Mournfall Game. If you have already filled one out, please do not resubmit a waiver unless your medical information has changed.
Prelog Information
Head to http://logistics.underworldlarp.com/ to register for the event!
Prelog will remain open till 11:59pm the Tuesday before the event. (Tuesday June 17th 2025)
NPC Shift Options:
When taking an NPC shift during our events, you'll be granted an in-game reason for why you've been away on 'Civic Duty' and possible loot to return with.
Some of these options will help move the settlement forward with projects while others can be very personal. Each option will grant its own type of reward.
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These options are:
Frontier Forging
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Lumber Camp: Produces lumber (Wood) for future projects
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Apiary: Produces Mead and Healing supplies for Mournfall
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Mining Tunnel: Produces Ore for Mournfall
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Hunting Lodge: Produces Hides as well as meats to the tavern
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Quarry: Produces Stone for projects in Mournfall
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Tavern (Speak with Sarah or Will V. about taking a tavern shift)
Personal Alternative:
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Drach's Fort: Help with daily Tasks within the fort
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Helping Town: Going around and cleaning up the area
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Other (To be discussed with a shaper)
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Problems with your character data or technical problems with the database? logistics@mournfall.com.
New Players
New to Underworld or the online database? Check out our Discord! We have many helpful players including our New Player Liaison team who are more than happy to assist you!
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New Player Referral Bonus: (New Players 1st game)
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The New player who was referred will get the Frag Skill ‘A Friend In Need’. (Shield Magic, Magic Armour and Simple Resist Toxin)
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The established player who referred the new player will get the Frag Skill ‘A Friend Indeed’. (Advanced Shield Magic, Advanced Magic Armour and Complex Resist Toxin)
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Both can be found in the Soul Frag Book: Page 79.
Players must attend the same game together to collect this benefit.
Visiting Players
If you are a visiting player please register for the event on the database as normal and complete this form.
Event Location
132 Chemin Jean-Legault in Low, Québec
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IMPORTANT: the address provided will not appear on a map, please use this pin. FIND US
Tavern
Meals Schedule
Saturday
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Serving Breakfast
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Lunch
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Dinner
Sunday
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Serving Breakfast
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Maybe Lunch.
Tavern will be open between meals.
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Menu
Breakfast
Breakfast Sandwich $5.00
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Bread Choice: Toasts, Hamburger Buns, Pancakes, Tortilla Wrap
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Fillings (choose 3): Cheese (1 slice/scoop: Kraft or Cheddar or shredded), Sausage Patty (1 patty), Scrambled Eggs (1 scoop), Hashbrowns (1 scoop)
Breakfast Plate $6.00
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Scrambled Eggs, Sausage Patty, Hashbrowns & Pancakes or Toast.
Individual Items:
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Scrambled Eggs (2 scoops) $2.00
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Sausage Patty (1 Patty) $2.00
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Toast (1 slice) $1.00
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Hashbrowns (2 scoops) $2.00
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Pancakes (2 silver dollar sized) $1.00
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Muffin (Assorted Flavors) $2.00
Substitutions allowed.
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Lunch and Dinner
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Grilled Cheese $3.00
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Veggie Burger $8.00
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Hamburger $7.00
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Hotdog $3.00
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Add Cheese Slice (Kraft or Cheddar) $1.00
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Dinner Special
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Pulled Pork Sandwich $7.00
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Add scoop of Pulled Pork $3.00
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Bowl of Chili w/roll $3.00
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Add scoop of Chilli $1.00
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*Chili is Vegan and Gluten-Free*
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Side of Fries $2.00
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Drinks
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Water Bottle $1.00
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Regular Monster Energy Drink $3.00
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Sugar-free Monster Energy Drink (Assorted Flavors) $3.00
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Can of Soda (Assorted Flavors) $2.00
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Sports Drink (Assorted Flavors) $2.00
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Coffee / Tea (Assorted Flavors) $2.00
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Hot Chocolate $2.00
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Half Coffee and Half Hot Chocolate $3.00
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Berry Mix Smoothie (Blueberry, Blackberry, Raspberry) (12oz) $3.00
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Add-in Berry Mix Protein Powder $1.00
Event Schedule
Space Open: Friday 5 pm
Log opens: Friday 8 pm
Game starts: Friday 10pm
Game called: Sunday 2pm
Space Cleared: Sunday 6pm
Event Cost
$85 with prelog AND prepay
$100 with prelog and pay at event
$110 without prelog and pay at event
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Payments are non-refundable or transferable.
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Event payments can be sent to payments@mournfall.com or can be made via our paypal button on the Logistics page while prelog is open.
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Prepay payments will be accepted up until June 17th at 11:59pm at the $85 value.
Payments received after this time will be under the $100 fee but will still be accepted.
Other
Blankets Offered: 1 Blanket of CP
For more information on Underworld LARP, please check out underworldlarp.com
Logistics Email: logistics@mournfall.com
Plot Email: plot@mournfall.com
General Inquiries or Concerns: comments@mournfall.com